So with Bugdom 2 in the works, will Pangea revisit other old favorites as well? Greenstone doesn’t rule out the possibility. One way or another, the game’s coming this November, so keep an eye out. With the attention of large Mac audience at stake - one that’s already familiar with Pangea’s attractions - Greenstone has yet to make a final decision about publishing the game under the Pangea banner or working with a publishing partner. Many families who own iMacs and iBooks have kept Bugdom installed since they bought their systems, too. Schools have taken advantage of Pangea’s liberal educational site-license deals in the past, which has in turn made the game a continuous attraction to students moving through schools years later. The original Bugdom game is still available for sale, now as a shareware title direct from Pangea. Pangea released a Truform patch for its 2001 release Otto Matic, as well. Greenstone is also investigating more graphics chip-specific features of various Mac configurations, such as ATI’s Truform - a smoothing technology supported on some Radeon graphics cards. This is the result of a design decision to use higher-resolution 32-bit textures in the game, as well as special effects like multitexturing and fog. He added that the difference is that it needs a lot more memory and more 3D graphics processing capabilities, as well. “Oddly enough, the CPU horsepower of Bugdom 2 isn’t that much higher than for Bugdom,” said Greenstone. Mac OS 9 users will need at least 128MB RAM, and Mac OS X users will need 196MB. The preliminary minimum configuration calls for a 266MHz G3-equipped Mac and at least a RAGE 128 graphics system equipped with 8MB RAM. The game will have slightly steeper system requirements than the company’s past efforts, but they’re still very modest compared to some A-list Mac game releases. Pangea is making Bugdom 2 for Mac OS 9 and Mac OS X. He explained that the original Bugdom wasn’t fit for “Carbon” treatment that would have let the game run natively under Mac OS X. “I guess OS X is the main reason we ended up doing Bugdom 2,” Greenstone said.
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